Calculating Fluid Train Size
If you use trains to transport fluid then you are going to want to make sure the train can supply enough fluid to last the round trip. This video explains how to calculate this along with a working example.
Freight Car Targeting
Do you have a train station with freight platforms that are designated for different purposes? I'll show you how to configure a train to target specific platforms and ignore others.
Overclocking Power Generators
Overclocking power generators is a misunderstood concept, however if you're keen to go out and get slugs for the power shards then you can reduce the amount of generators required by 50% for the same amount of power output.
ADA Voice
The ADA voice in-game is created using Google text to speech. The following instructions show you how to create your own ADA audio clips.
Build Train
A build train is central storage on wheels. It really helps when building at a remote location, you have everything you need on hand.
Game File Locations
Need to backup your save game files? Looking for screenshots?
Diluted Fuel Process
Diluted Fuel is an alternate recipe that allows you to create more packaged fuel by combining Heavy Oil Residue with Packaged Water.
Train Railway Corkscrew
A Train Railway Corkscrew is a technique for moving a train vertically in a small footprint. It's not something you see me utilise in my builds as it's not my style, however for the purposes of a tutorial series it is worth a demonstration.
Nobelisk and Rifle Cartridge Factory
Automating Nobelisk and Rifle Cartridges.
Geothermal Power
Geothermal Generators provide 200MW of FREE power per geyser you place them on.
Node Purity and Miner
A discussion about how the Mk. 4 Conveyor Belts and how the miner and node type play an important part in utilising them.
Fuel Power
Unlocking the Extended Power Infrastructure milestone in the Hub unlocks the Fuel Generator and Fuel Power recipes in the refinery.
Quartz
Quartz is a mineral in the game that is used in communication technologies, aluminum process and also alternate recipes.
Planning and Note Taking
Stopping for a moment to reflect on how the game can get complicated quickly. Taking notes can be an important step so you can stay focused on the task at hand without getting overwhelmed.
Plastic From Crude Oil
Creating plastic from crude oil is one of the most basic recipes.
Smart / Programable Splitter and Overflow
A Smart or Programmable Splitter allows you to define which output of a splitter a product can be directed. Using the overflow feature of the splitter allows for excess product to be directed somewhere like the AWESOME Sink which in turn prevents your production lines from going dormant.
Monorail Train Technology
Trains are another way of transporting resources. While trains are simple in nature, their setup can get complicated if not planned. These episodes go through both a double-ended train and a train loop configuration as well as railway placement techniques.
Manufacturer Layout
In this tutorial I demonstrate the design layout I use with Manufacturers.
Spawn Blocker
Prevent creatures from respawning using this nifty technique.
Oil Processing and Refineries
Unlocking the Oil Processing milestone gives access to the Oil Extractor and the Refinery. I'll explain how Refineries work and how they have dual inputs and outputs and how you need to manage them.
Temporary Plastic and Rubber
This guide shows you how build a temporary setup to generate plastic and rubber.
Hypertubes
Hypertubes are a transport method for the player.
Vehicle Automation
All vehicles (except for trains) can use recorded paths to allow for transportation of resources. The following series of videos demonstrate this functionality using a tractor to transport coal.
Creating A Circle
There are several ways to create circles in game, here are some videos that explain how.