Satisfactory Calculator Interactive Map Tutorial Series

Welcome to a tutorial series on the Satisfactory calculator Interactive Map (SCIM). The first couple of videos will teach you the basics of SCIM and then I will go through a specific build of a compacted coal generator setup that will be turned into blueprints. The overall goal is to demonstrate blueprint functionality, this can take some a bit to wrap your head around and hence why I start off with the basics.

Further videos are being added to demonstrate different functionalities, such as pivoting a foundation.

The Basics

The Basics covers a lot of initial functionality in the calculator which will be instrumental to subsequent videos.

  • Starting Foundation Size
  • Loading Save Into SCIM
  • Foundation Direction
  • Rotate Foundation
  • Undo Action
  • Measure
  • Spawn Road
  • Teleport Player
  • Downloading Save From SCIM
  • Load Updated Save

 


Offset Position

Offset Position is where you move objects in the save file, this can help re-locate things you have built.

  • Toggle Map Icons
  • Measurement Units
  • Offset Selected Items Position

 


Straight Ramp Road and Altitude

Use SCIM to run double ramps, this shows you how to adjust the altitude to hide/show objects.

  • Altitude
  • Ramp Direction
  • Doggy Bag

 


Blueprints Part 1 - NSEW Foundation Alignment

Now you know the basics, it's time to start building something that you will turn into a blueprint. This video focuses on the importance of North South East West foundation alignment and is pivotal to later steps.

 


Blueprints Part 2 - Define Your Blueprint

The key thing about creating a blueprint is having a clear understanding of what you want to build. My goal here is making a module of 9 coal generators that are overclocked to 250%, this will produce 1366.2 MW of power and it will be using compacted coal. These modules will then be used as the blueprint I will demonstrate how to paste.

 


Blueprints Part 3 - Generator + Water Extractor Placement

Specific placement of the coal generators and water extractors is shown in this video.

 


Blueprints Part 4 - Compacted Coal Assembler Room

The compacted coal for this build will be housed in a room above the water extractors. Some aesthetic tips are also demonstrated here.

 


Blueprints Part 5 - Pipes, Lifts, Power, Aesthetics

Now it's time to connect everything in the build so it's ready to be turned into a blueprint. More aesthetics are used here, it really helps enhance the build.

 


Blueprints Part 6 - Creating Blueprint With Symmetry

At this point we are ready to create the blueprint. Some very specific steps are explained here that ensure the object you are defining as a blueprint is symmetrical. This is extremely important to understand as it allows the blueprint to be aligned to existing foundations.

This blueprint can be downloaded here. Also this blueprint and this blueprint are fully working setups.

 


Blueprints Part 7 - Pasting With Foundation Helpers

Foundation Helpers are a feature in the calculator that assist with creating and placing blueprints, alongside with copy and paste. Understanding how these work will make blueprints easy for you.

This blueprint can be downloaded here. Also this blueprint and this blueprint are fully working setups.

 


Blueprints Part 8 - Pasting A Blueprint

How do I paste a blueprint I download from the SCIM website? This video demonstrates this using the blueprint we created in Part 6.

This blueprint can be downloaded here. Also this blueprint and this blueprint are fully working setups.

 


Blueprints Part 9 - Pasting A Blueprint To Original Location

You can paste a blueprint to it's original location, this video shows you how to do this.

This blueprint can be downloaded here. Also this blueprint and this blueprint are fully working setups.

 


Using Pivot To Create Shapes

The Pivot Foundation functionality feature of SCIM allows you to create custom shaped objects which are not easily achievable in the game. In this tutorial you'll see me create a hexagon and then in turn create a honeycomb layout.

 


Copy Paste Using Foundation Helpers

In the "Using Pivot To Create Shapes" tutorial I created a honeycomb shape. This tutorial will show you how to copy that shape and then paste it at a specific height that you desire.

 


Curved Ramp Road

Ramps can be spawned (up and down) using the road functionality and in addition to this they can also be curved. Combining these techniques you can make some great curving train tracks. 

  • Starting Foundation
  • Hide Layers
  • Foundation Rotation
  • Spawn Around
  • Show Layers
  • Measure