1.0 Release

Start Location: Grass Fields

Hours: Current Playthrough

Vanilla Rating: 100%

With the 1.0 release I return to Twitch streaming and begin my 1.0 Satisfactory playthrough. This playthrough may not be as neat as other but it's going to take me a while to learn everything as I haven't played since Update 5.

Save File

  • I'm providing a save for the end of each episode so you can check out the progress over time, see below

 

Build Spreadsheet

  • Build Spreadsheet
    • All recipes on the RECIPE sheet at the end are 1.0 correct however the individual build sheets need updating

 

YouTube Episodes

This entire playthrough is re-published on YouTube, taken from my Twitch VODs with minimal editing (removing breaks) you can enjoy every moment. Please keep in mind it takes a short while for me to find the time to get them posted to YouTube, but they will make it there. 

The playlist for the series is here https://www.youtube.com/playlist?list=PL1bJaEkQVfB4eDi_FZSq33dIud7wxkMst and direct links for each episode are as follows:

  • Episode 1
    • It's time to play Satisfactory with the release of 1.0. There's lots of stuff I haven't seen, as the last time I played was in Update 5. Episode 1 gets us all the way through to coal power and having some steel automated.
    • Episode 1 Part 1
    • Episode 1 Part 2
    • Save File
  • Episode 2
    • Episode 2 is all about getting production lines automated. Now that we have MK3 belts we can increase the steel beam production rate and then expand the coal power setup. Once this is finished it's onto automating motors, aiming for 15pm.
    • Episode 2 Part 1
    • Episode 2 Part 2
    • Save File
  • Episode 3
    • Episode 3 starts off with finishing the motors factory making 15pm. After that it was time to explore the map in search of hard drives ... died a few times and discovered the crash sites are a lot more protected since I last played and they vary in difficultly.
    • A very special moment happened when unlocking the Monorail Train Technology milestone, I was amazed to hear what ADA had to say and it left me speechless.
    • Episode 3 Part 1
    • Episode 3 Part 2
    • Save File
  • Episode 4
    • Episode 4 is when it was time to break out the spreadsheet to help with fuel production. I decided to go with Turbofuel alongside the Diluted Packaged Fuel recipe. With all the numbers at hand I used the MK2 blueprint designer to create modules for this fuel factory, it make it very easy to expand as required, instead of making a maxed out production line in one go.
    • A literal power outage happened to me during this stream, luckily my battery backup let me shutdown and then I returned a few hours later to continue Episode 4.
    • We finished up with some more hard drive hunting and exploring the map some more.
    • Episode 4 Part 1
    • Episode 4 Part 2
    • Episode 4 Part 3
    • Save File
  • Episode 5
    • Episode 5 begins the Heavy Modular Frame (HMF) factory. Using the Alternate recipe Heavy Encased Frame the goal is 9 manufacturers making 16.86 pm.
    • Utilising the alternate Wet Concrete, Pure Iron Ingot, and Iron Pipes recipes I'm able to create this whole factory with limestone, iron and water.
    • This episode focuses on building the blueprint for the Wet Concrete Refinery and water extractor combo.
    • Episode 5
    • Save File
  • Episode 6
    • Episode 6 continues the Heavy Modular Frame (HMF) factory. I finish the Wet Concrete setup by running all the limestone to the refineries. The next step is building blueprints for the Alternate Encased Industrial Pipe recipe.
    • Episode 6
    • Save File
  • Episode 7
    • In Episode 7 I create blueprints for the Alternate Encased Industrial Pipe production line for the HMF factory. After this I create a blueprint for the Alternate Pure Iron Ingots to make the Alternate Iron Pipes.
    • Episode 7
    • Save File
  • Episode 8
    • In Episode 8 I deploy the blueprint for the Alternate Pure Iron Ingots to make the Alternate Iron Pipes for the HMF factory. I was brainstorming how to bring the iron ore down over the cliff when I had a spark of inspiration to use the blueprint designer to make Conveyor Spirals we used before conveyor lifts existed.
    • Episode 8
    • Save File
  • Episode 9
    • Episode 9 brings us to the end of the Heavy Modular Frame factory, but not without a solid 15 hours of work. I needed to belt three lines of iron ore from the rocky desert back to the HMF factory and then finish building the last production line of modular frames.
    • Episode 9 Part 1
    • Episode 9 Part 2
    • Save File
  • Episode 10
    • In Episode 10 its time to gather a few more hard drives as there are some alternate recipes I am going to use in a build soon. I also decided it was time to make an ammo factory making Nobelisks, Rifle Ammo and Gas mask filters. I need some sulfur for the factory so I setup my first train line to bring in the sulfur.
    • Episode 10
    • Save File
  • Episode 11
    • In Episode 11 I complete the Nobelisks production line and build the Rifle Ammo production line ready for when I unlock it. I then went for a bit of a small adventure locating more Mercer Spheres to build more Dimensional Depot Uploaders.
    • Episode 11
    • Save File
  • Episode 12
    • Episode 12 sees us building a train line along the south cliff of the map, heading around to the purple crater to bring back crude oil. Once we got the oil back to the ammo factory we were able to research the rifle ammo and now are making said ammo along with gas filters. Now that I am more armed it's time for more hard drive hunting in the north of the map.
    • Episode 12
    • Save File
  • Episode 13
    • Patch 1.0.0.3 released just before Episode 13 so after downloading it while reading the patch notes we went over some of the factories fixing a few little issues and adding Hypertubes.
    • After this I upgraded some of my Turbofuel refineries with Somersloops and then overclocked the generators for them. We then added some more Turbofuel modules and generators in preparation for the computer factory.
    • The build for the computer factory begins, using the Alternate Crystal Computer recipe we are aiming for 9 assemblers making 29.97 computers pm.
    • Episode 13 Part 1
    • Episode 13 Part 2
    • Save File
  • Episode 14
    • In Episode 14 the computer factory is completed, not before running a few belts of resources and training in some Quartz Crystal and Silica. The quartz machines are hastily built in the wild and are not on foundations ... beware OCD viewers!
    • Once the computer factory was up and running we went out Somersloop and Mercer Sphere gathering, the goal of getting at least 24 Somersloops means we can double the power output of our current Turbofuel factory before progressing onto the next stages.
    • Episode 14 Part 1
    • Episode 14 Part 2
    • Save File
  • Episode 15
    • Up until now I've not properly automated the Space Elevator parts and this changes in Episode 15. First up is a proper location for the space elevator, which is upon a stone pillar and I remember how to create a round platform for it to sit on.
    • Getting the parts up to the elevator is the next challenge, so it's time for some more conveyor spirals.
    • I need to reach the Space Elevator Control Panel and with spirals on the mind I had the genius idea of creating a Hypertube spiral to do just that, aptly named THE VOMITRON 5000.
    • Episode 15
    • Save File
  • Episode 16
    • Hot off the heels of the last episode where we built THE VOMITRON 5000, some YouTube viewers suggested a Hypertube cannon for entering the spiral, so we gave that a try in Episode 16.
    • After that experience it was time to build the production line of Versatile Framework.
    • Episode 16
    • Save File
  • Episode 17
    • In Episode 17 we continue automating the Space Elevator parts, Automated Wiring and Modular Engine are on the books today. This involves running another train line to bring in Rubber from the Turbofuel factory and transporting motors using the Explorer and truck stations.
    • Save File
  • Episode 18
    • The Adaptive Control Unit is the next Space Elevator part to automate in Episode 18, I'm using a truck to bring in the Heavy Modular Frames from the west coast.
    • I also setup a Factory Cart to deliver the Assembly Directory System to the Space Elevator using truck stations, and while doing this I stumbled upon some cool fun with the Cart making a Wall of Death.
    • Next up was to do some tidying up of my starter area and decided to rebuild my Copper Wire, Cable and Copper Sheet machines. I then also did the same for Iron Rod and Iron Plate machines.
    • We finished off the episode by scoping out the site we are going to use for the Aluminium Sheet and Casing production lines.
    • Save File
  • Episode 19
    • In Episode 19 we start building the Aluminium Sheet and Casing production lines. The coal is coming from the cliff above so it's time for some conveyor spirals. Due to the height of the cliff, I figure out how to stack the spiral blueprints, this ends up saving a lot of time in the future.
    • Save File
  • Episode 20
    • Episode 20 sees us finishing the Aluminium Sheet and Casing production lines. With this done we turn out attention to unlocking Control Systems Development which now allows us to make Supercomputers and Radio Control Units (RCU).
    • I want to unlock Aeronautical Engineering to get access to drones however I need RCUs, so we went adventuring to find radio control units at crash sites but found none, instead we got more hard drives.
    • I decided to manually craft the RCUs to unlock Aeronautical Engineering and this leaves us ready to start work on Supercomputers.
    • Save File
  • Episode 21
    • Its time to build Supercomputers which requires us to send Plastic from the Turbofuel factory back via drone. The drone itself will need a power source so we will deploy another Turbofuel module and turn that into Packaged Turbofuel.
    • With Supercomputers being made we can now automate Adaptive Control Units for the space elevator and use the Factory Cart to deliver them to the Space Elevator nearby.
    • Save File
  • Episode 22
    • In Episode 22 I automate the Homing Rifle Ammo and Turbo Rifle Ammo. I also decide to automate the Iodine Infused Filter as I suspect we'll need more in the future.
    • At the Aluminum production site we recently built we are going to use this area to make Radio Control Units (RCU), 11.24468085 pm to be exact LOL. We finish off this episode with a dedicated Aluminum Casing production line for RCUs.
    • Save File
  • Episode 23
    • We finish off the Radio Control Unit production line but not before having a few issues with the coal generators burning off the water by-product from the refineries.
    • With all of this done, we finish off the episode by unlocking the Nuclear Power milestone and then followed by unlocking Leading-Edge Production.
    • Save File
  • Episode 24
    • It's time to take a break from the factory in Episode 24 and head out into the wilderness for some Somersloop hunting. The goal today is to collect enough Somersloops to build two Alien Power Augmenters.
    • I headed into some of harder biomes of the map in this episode and end ended up dying a few times. It's clear that the difficulty has been ramped up since I last played in Update 5, it's a welcome change.
    • Save File
  • Episode 25
    • The latest patch was release before Episode 25 so I talk through the release notes first up while it downloads.
    • After that, Electromagnetic Control Rods are on the books in Episode 25. I'm using the alternate Pure Copper Ingot recipe here for the copper sheets and copper wire. It's time to make use of resource wells for the water required for the ingots.
    • Save File
  • Episode 26
    • Episode 26 continues the Electromagnetic Control Rods, building the remaining machines, connecting them together and then heading over to the south west waterfalls to build some pure caterium refineries.
    • Save File
  • Episode 27
    • In Episode 27 we deliver the Caterium ingots via train back to the Electromagnetic Control Rod (ECR) factory and with that done we are now producing ECRs.
    • We can now deliver the ECRs to the location with the Versatile Framework and build the Magnetic Field Generators for the Space Elevator phase 4. Delivering the ECRs is done with the factory cart with a dedicated transport pathway.
    • With this out of the way it's time to start working on building Heat Sinks, I've chosen a unique location at the crater lakes next to the waterfall by building a stepped down factory.
    • Save File
  • Episode 28
    • Episode 28 finishes off building the Heat Sink factory, this took a bit longer than anticipated as I got distracted with running lots of belts cause I liked the look of belts. I've still got some artistic touches that will be completed in the next episode as I really like the location for this factory.
    • Unfortunately the first 25 minutes of the stream, I had the wrong microphone connected in NVIDIA Broadcast, but thankfully it was fixed after a viewer told me at around the 25 minute mark.
    • Save File
  • Episode 29
    • It's all about making Cooling Systems in Episode 29 and we set this up at the existing Turbofuel factory. Once this was producing we went back to the Heatsink factory and worked on the aesthetics, trying to tidy up the edges of the steps to blend in with the staircases.
    • Save File
  • Episode 30
    • In Episode 30 its time to build Fused Modular Frames. Three blueprints were created to build a 1:1:1:1 setup of "Solution:Scrap:Ingot:Casing" which utilized underclocking of said machines.
    • After this we piped Water in and belted Bauxite, all ready for coal in the next episode.
    • Save File
  • Episode 31
    • We continue the Fused Modular Frames factory in Episode 31. We belted in coal, built the blender setup, connected up the Aluminum Casings and Nitrogen Gas all ready to drone in the Heavy Modular Frames.
    • Save File
  • Episode 32
    • We finish off the Fused Modular Frames factory in Episode 32 and from here we immediately build the Turbo Motor manufacturers & Thermal Propulsion Rocket manufacturer, as all the pre-requisite materials are ready and just need to be droned to one location.
    • With the Thermal Propulsion Rocket automated we drone them back to the space elevator and we are one step closer to finishing Phase 4.
    • Save File
  • Episode 33
    • Before exceeding my existing power grid it's time to get some Nuclear Power going, so we're starting off with a Uranium Fuel Rod build. We're building this in the big void near the grass fields so I build a circle in the middle for the base platform.
    • Save File