1.0 Release

Start Location: Grass Fields

Hours: Current Playthrough

Vanilla Rating: 100%

With the 1.0 release I return to Twitch streaming and begin my 1.0 Satisfactory playthrough. This playthrough may not be as neat as other but it's going to take me a while to learn everything as I haven't played since Update 5.

Save File

  • I'm providing a save for the end of each episode so you can check out the progress over time, see below

 

Build Spreadsheet

  • Build Spreadsheet
    • All recipes on the RECIPE sheet at the end are 1.0 correct however the individual build sheets need updating

 

YouTube Episodes

This entire playthrough is re-published on YouTube, taken from my Twitch VODs with minimal editing (removing breaks) you can enjoy every moment. Please keep in mind it takes a short while for me to find the time to get them posted to YouTube, but they will make it there. 

The playlist for the series is here https://www.youtube.com/playlist?list=PL1bJaEkQVfB4eDi_FZSq33dIud7wxkMst and direct links for each episode are as follows:

  • Episode 1
    • It's time to play Satisfactory with the release of 1.0. There's lots of stuff I haven't seen, as the last time I played was in Update 5. Episode 1 gets us all the way through to coal power and having some steel automated.
    • Episode 1 Part 1
    • Episode 1 Part 2
    • Save File
  • Episode 2
    • Episode 2 is all about getting production lines automated. Now that we have MK3 belts we can increase the steel beam production rate and then expand the coal power setup. Once this is finished it's onto automating motors, aiming for 15pm.
    • Episode 2 Part 1
    • Episode 2 Part 2
    • Save File
  • Episode 3
    • Episode 3 starts off with finishing the motors factory making 15pm. After that it was time to explore the map in search of hard drives ... died a few times and discovered the crash sites are a lot more protected since I last played and they vary in difficultly.
    • A very special moment happened when unlocking the Monorail Train Technology milestone, I was amazed to hear what ADA had to say and it left me speechless.
    • Episode 3 Part 1
    • Episode 3 Part 2
    • Save File
  • Episode 4
    • Episode 4 is when it was time to break out the spreadsheet to help with fuel production. I decided to go with Turbofuel alongside the Diluted Packaged Fuel recipe. With all the numbers at hand I used the MK2 blueprint designer to create modules for this fuel factory, it make it very easy to expand as required, instead of making a maxed out production line in one go.
    • A literal power outage happened to me during this stream, luckily my battery backup let me shutdown and then I returned a few hours later to continue Episode 4.
    • We finished up with some more hard drive hunting and exploring the map some more.
    • Episode 4 Part 1
    • Episode 4 Part 2
    • Episode 4 Part 3
    • Save File
  • Episode 5
    • Episode 5 begins the Heavy Modular Frame (HMF) factory. Using the Alternate recipe Heavy Encased Frame the goal is 9 manufacturers making 16.86 pm.
    • Utilising the alternate Wet Concrete, Pure Iron Ingot, and Iron Pipes recipes I'm able to create this whole factory with limestone, iron and water.
    • This episode focuses on building the blueprint for the Wet Concrete Refinery and water extractor combo.
    • Episode 5
    • Save File
  • Episode 6
    • Episode 6 continues the Heavy Modular Frame (HMF) factory. I finish the Wet Concrete setup by running all the limestone to the refineries. The next step is building blueprints for the Alternate Encased Industrial Pipe recipe.
    • Episode 6
    • Save File
  • Episode 7
    • In Episode 7 I create blueprints for the Alternate Encased Industrial Pipe production line for the HMF factory. After this I create a blueprint for the Alternate Pure Iron Ingots to make the Alternate Iron Pipes.
    • Episode 7
    • Save File
  • Episode 8
    • In Episode 8 I deploy the blueprint for the Alternate Pure Iron Ingots to make the Alternate Iron Pipes for the HMF factory. I was brainstorming how to bring the iron ore down over the cliff when I had a spark of inspiration to use the blueprint designer to make Conveyor Spirals we used before conveyor lifts existed.
    • Episode 8
    • Save File
  • Episode 9
    • Episode 9 brings us to the end of the Heavy Modular Frame factory, but not without a solid 15 hours of work. I needed to belt three lines of iron ore from the rocky desert back to the HMF factory and then finish building the last production line of modular frames.
    • Episode 9 Part 1
    • Episode 9 Part 2
    • Save File
  • Episode 10
    • In Episode 10 its time to gather a few more hard drives as there are some alternate recipes I am going to use in a build soon. I also decided it was time to make an ammo factory making Nobelisks, Rifle Ammo and Gas mask filters. I need some sulfur for the factory so I setup my first train line to bring in the sulfur.
    • Episode 10
    • Save File
  • Episode 11
    • In Episode 11 I complete the Nobelisks production line and build the Rifle Ammo production line ready for when I unlock it. I then went for a bit of a small adventure locating more Mercer Spheres to build more Dimensional Depot Uploaders.
    • Episode 11
    • Save File
  • Episode 12
    • Episode 12 sees us building a train line along the south cliff of the map, heading around to the purple crater to bring back crude oil. Once we got the oil back to the ammo factory we were able to research the rifle ammo and now are making said ammo along with gas filters. Now that I am more armed it's time for more hard drive hunting in the north of the map.
    • Episode 12
    • Save File
  • Episode 13
    • Patch 1.0.0.3 released just before Episode 13 so after downloading it while reading the patch notes we went over some of the factories fixing a few little issues and adding Hypertubes.
    • After this I upgraded some of my Turbofuel refineries with Somersloops and then overclocked the generators for them. We then added some more Turbofuel modules and generators in preparation for the computer factory.
    • The build for the computer factory begins, using the Alternate Crystal Computer recipe we are aiming for 9 assemblers making 29.97 computers pm.
    • Episode 13 Part 1
    • Episode 13 Part 2
    • Save File
  • Episode 14
    • In Episode 14 the computer factory is completed, not before running a few belts of resources and training in some Quartz Crystal and Silica. The quartz machines are hastily built in the wild and are not on foundations ... beware OCD viewers!
    • Once the computer factory was up and running we went out Somersloop and Mercer Sphere gathering, the goal of getting at least 24 Somersloops means we can double the power output of our current Turbofuel factory before progressing onto the next stages.
    • Episode 14 Part 1
    • Episode 14 Part 2
    • Save File
  • Episode 15
    • Up until now I've not properly automated the Space Elevator parts and this changes in Episode 15. First up is a proper location for the space elevator, which is upon a stone pillar and I remember how to create a round platform for it to sit on.
    • Getting the parts up to the elevator is the next challenge, so it's time for some more conveyor spirals.
    • I need to reach the Space Elevator Control Panel and with spirals on the mind I had the genius idea of creating a Hypertube spiral to do just that, aptly named THE VOMITRON 5000.
    • Episode 15
    • Save File
  • Episode 16
    • Hot off the heels of the last episode where we built THE VOMITRON 5000, some YouTube viewers suggested a Hypertube cannon for entering the spiral, so we gave that a try in Episode 16.
    • After that experience it was time to build the production line of Versatile Framework.
    • Episode 16
    • Save File
  • Episode 17
    • In Episode 17 we continue automating the Space Elevator parts, Automated Wiring and Modular Engine are on the books today. This involves running another train line to bring in Rubber from the Turbofuel factory and transporting motors using the Explorer and truck stations.
    • Episode 17
    • Save File
  • Episode 18
    • The Adaptive Control Unit is the next Space Elevator part to automate in Episode 18, I'm using a truck to bring in the Heavy Modular Frames from the west coast.
    • I also setup a Factory Cart to deliver the Assembly Directory System to the Space Elevator using truck stations, and while doing this I stumbled upon some cool fun with the Cart making a Wall of Death.
    • Next up was to do some tidying up of my starter area and decided to rebuild my Copper Wire, Cable and Copper Sheet machines. I then also did the same for Iron Rod and Iron Plate machines.
    • We finished off the episode by scoping out the site we are going to use for the Aluminium Sheet and Casing production lines.
    • Episode 18
    • Save File
  • Episode 19
    • In Episode 19 we start building the Aluminium Sheet and Casing production lines. The coal is coming from the cliff above so it's time for some conveyor spirals. Due to the height of the cliff, I figure out how to stack the spiral blueprints, this ends up saving a lot of time in the future.
    • Episode 19
    • Save File
  • Episode 20
    • Episode 20 sees us finishing the Aluminium Sheet and Casing production lines. With this done we turn out attention to unlocking Control Systems Development which now allows us to make Supercomputers and Radio Control Units (RCU).
    • I want to unlock Aeronautical Engineering to get access to drones however I need RCUs, so we went adventuring to find radio control units at crash sites but found none, instead we got more hard drives.
    • I decided to manually craft the RCUs to unlock Aeronautical Engineering and this leaves us ready to start work on Supercomputers.
    • Episode 20
    • Save File
  • Episode 21
    • Its time to build Supercomputers which requires us to send Plastic from the Turbofuel factory back via drone. The drone itself will need a power source so we will deploy another Turbofuel module and turn that into Packaged Turbofuel.
    • With Supercomputers being made we can now automate Adaptive Control Units for the space elevator and use the Factory Cart to deliver them to the Space Elevator nearby.
    • Episode 21
    • Save File
  • Episode 22
    • In Episode 22 I automate the Homing Rifle Ammo and Turbo Rifle Ammo. I also decide to automate the Iodine Infused Filter as I suspect we'll need more in the future.
    • At the Aluminum production site we recently built we are going to use this area to make Radio Control Units (RCU), 11.24468085 pm to be exact LOL. We finish off this episode with a dedicated Aluminum Casing production line for RCUs.
    • Episode 22
    • Save File
  • Episode 23
    • We finish off the Radio Control Unit production line but not before having a few issues with the coal generators burning off the water by-product from the refineries.
    • With all of this done, we finish off the episode by unlocking the Nuclear Power milestone and then followed by unlocking Leading-Edge Production.
    • Episode 23
    • Save File
  • Episode 24
    • It's time to take a break from the factory in Episode 24 and head out into the wilderness for some Somersloop hunting. The goal today is to collect enough Somersloops to build two Alien Power Augmenters.
    • I headed into some of harder biomes of the map in this episode and end ended up dying a few times. It's clear that the difficulty has been ramped up since I last played in Update 5, it's a welcome change.
    • Episode 24
    • Save File
  • Episode 25
    • The latest patch was release before Episode 25 so I talk through the release notes first up while it downloads.
    • After that, Electromagnetic Control Rods are on the books in Episode 25. I'm using the alternate Pure Copper Ingot recipe here for the copper sheets and copper wire. It's time to make use of resource wells for the water required for the ingots.
    • Episode 25
    • Save File
  • Episode 26
    • Episode 26 continues the Electromagnetic Control Rods, building the remaining machines, connecting them together and then heading over to the south west waterfalls to build some pure caterium refineries.
    • Episode 26
    • Save File
  • Episode 27
    • In Episode 27 we deliver the Caterium ingots via train back to the Electromagnetic Control Rod (ECR) factory and with that done we are now producing ECRs.
    • We can now deliver the ECRs to the location with the Versatile Framework and build the Magnetic Field Generators for the Space Elevator phase 4. Delivering the ECRs is done with the factory cart with a dedicated transport pathway.
    • With this out of the way it's time to start working on building Heat Sinks, I've chosen a unique location at the crater lakes next to the waterfall by building a stepped down factory.
    • Episode 27
    • Save File
  • Episode 28
    • Episode 28 finishes off building the Heat Sink factory, this took a bit longer than anticipated as I got distracted with running lots of belts cause I liked the look of belts. I've still got some artistic touches that will be completed in the next episode as I really like the location for this factory.
    • Unfortunately the first 25 minutes of the stream, I had the wrong microphone connected in NVIDIA Broadcast, but thankfully it was fixed after a viewer told me at around the 25 minute mark.
    • Episode 28
    • Save File
  • Episode 29
    • It's all about making Cooling Systems in Episode 29 and we set this up at the existing Turbofuel factory. Once this was producing we went back to the Heatsink factory and worked on the aesthetics, trying to tidy up the edges of the steps to blend in with the staircases.
    • Save File
  • Episode 30
    • In Episode 30 its time to build Fused Modular Frames. Three blueprints were created to build a 1:1:1:1 setup of "Solution:Scrap:Ingot:Casing" which utilized underclocking of said machines.
    • After this we piped Water in and belted Bauxite, all ready for coal in the next episode.
    • Save File
  • Episode 31
    • We continue the Fused Modular Frames factory in Episode 31. We belted in coal, built the blender setup, connected up the Aluminum Casings and Nitrogen Gas all ready to drone in the Heavy Modular Frames.
    • Save File
  • Episode 32
    • We finish off the Fused Modular Frames factory in Episode 32 and from here we immediately build the Turbo Motor manufacturers & Thermal Propulsion Rocket manufacturer, as all the pre-requisite materials are ready and just need to be droned to one location.
    • With the Thermal Propulsion Rocket automated we drone them back to the space elevator and we are one step closer to finishing Phase 4.
    • Save File
  • Episode 33
    • Before exceeding my existing power grid it's time to get some Nuclear Power going, so we're starting off with a Uranium Fuel Rod build. We're building this in the big void near the grass fields so I build a circle in the middle for the base platform.
    • Save File
  • Episode 34
    • Episode 34 continues with the Uranium Fuel Rod build beginning with training in Sulfur. After connecting power to the setup we can see if it's working and then build the Encased Beams assemblers.
    • Save File
  • Episode 35
    • Episode 35 finished the Uranium Fuel Rod build, bringing in the Electromagnetic Control Rods via Factory cart. We then need 8 pipes of 600 water which is brought over the cliff face in front of the waterfall. With all of this done we power on four of the overclocked Nuclear Reactors giving us 25,000 MW of power.
    • Save File
  • Episode 36
    • Now that we have excess power it's time to get Nuclear Pasta automated. We then drone the Pasta back to the space elevator and next up is turning that Uranium waste into Plutonium Fuel Rods, so we make a start on that build.
    • Save File
  • Episode 37
    • Episode 37 continues with the Plutonium Fuel Rod build which involves building a Particle Accelerator for the Plutonium Pellets. Once this is done we belt in Silica and pipe in Nitric Gas.
    • Save File
  • Episode 38
    • Episode 38 finishes the Plutonium Fuel Rod build. With all this excess power we pull the lever on the Space Elevator and unlock Phase 5, this is very exciting as from this point on it's all new game features I've not experienced.
    • Save File
  • Episode 39
    • At the end of Episode 38 I realised I should have built an additional Plutonium Rod manufacturer, so we begin Episode 39 by doing just that. With this out of the way we finally automate Reanimated SAM and finish up the episode by scouting a location for the Ficsite Trigon factory.
    • Save File
  • Episode 40
    • In Episode 40 its time to build the Ficsite Trigon factory and I want to focus on a blueprint to simplify the amount of machines required for this build.
    • Save File
  • Episode 41
    • In Episode 41 we finish building the Ficsite Trigon factory using the blueprint we made in Episode 40. Next up we belt in the Copper and Iron ore needed and then get some of the SAM belted in.
    • Save File
  • Episode 42
    • Episode 42 completes belting in the SAM and with the Ficsite Trigon working it's now time figure out how to deliver it in the future. It's time to make some Packaged Rocket Fuel and use this as the fuel source for our drones.
    • Once this is completed we get the Biochemical Sculptor automated and fed into the Space Elevator.
    • Save File
  • Episode 43
    • In Episode 43 we build a time Time Crystal factory followed by unlocking the Quantum Encoding tier in the hub. We finish off the stream working out where we should build the Dark Matter Crystal factory.
    • Save File
  • Episode 44
    • Episode 44 is about making Dark Matter Crystal. We've decided to head to the far north of the Dune Desert to build this factory so we create a hypertube to make it easier to get there, of course using a canon entrance to speed up the trip.
    • Save File
  • Episode 45
    • In Episode 45 we finish building the Dark Matter Crystal factory which involves setting up some drones to transport the SAM from remote locations. Once this is done we proceed to unlock the Peak Efficiency tier in the hub giving us access to those sweet MK6 conveyor belts and lifts.
    • Save File
  • Episode 46
    • At the end of Episode 45 I identified a limestone shortage for the Encased Plutonium Cell concrete, so we belted in some more to resolve this issue.
    • Now that we have the MK6 belts it's time to upgrade some of the belts in the Ficsite Trigon factory as we built this with MK6 in mind.
    • Building a Superposition Oscillator factory is next up, and in the process of this my Starlink internet had some issues, which was resolved however it's annoying nonetheless.
    • Save File
  • Episode 47
    • In Episode 47 we finish building the Superposition Oscillator factory, we finally get to see the new Quantum Encoder machines in operation.
    • Save File
  • Episode 48
    • In Episode 48 we go out Somersloop hunting with the goal of getting at least 24. Once we have collected them all we head back to our Turbofuel Factory and double the capacity as an interim measure while we wait for the Uranium waste to be consumed by the Plutonium processes.
    • Finally we head over to the Superposition Oscillator factory and identify some incorrect belts in the setups.
    • Save File
  • Episode 49
    • Episode 49 is all about creating more Electromagnetic Control Rods for the Neural-Quatumn Processor and Ficsonium Fuel Rods production lines coming up in future builds.
    • Save File
  • Episode 50
    • In Episode 50 we start working on a Neural-Quantum Processor factory. This requires lots of different resources so we're locating the factory at a gorge in the Northern Forest.
    • Save File
  • Episode 51
    • Episode 51 continues the Neural-Quantum Processor factory. We belt in rubber and petroleum coke from nearby and setup a quickwire line. The Ficsite Trigons are droned in and then we visit the Nuclear Reactor site and see it's time to turn back on the Uranium Fuel Rod reactors as the waste has been balanced out.
    • Save File