1.0 Tutorial Series

Start Location: Rocky Desert

Hours: In progress

Vanilla Rating: 100%

This website is way out of date, a lot of the content needs updating to reflect the 1.0 release. 

Hence this playthrough is designed to take you through learning all aspects of the game while also using it to overhaul the content on this website.

Guidelines / Rules

With this playthough I'm going to be adhering to some self-imposed guidelines and rules. 

 

No Manual Crafting

  • Using the craft bench to manually make anything is not allowed, everything must be crafted through a machine
    • Objects like the portable miner can be manually crafted until the recipe becomes available, at that point it must be automated
  • Manual feeding a machine is allowed
  • Visiting the crash sites to find parts will let you build most items if you have not unlocked those parts yet
  • Crafting equipment at the equipment bench is allowed to create anything that cannot be created using a machine
  • Unlocking a recipe that you don't have the machine for (like SAM Fluctuators) requires you to wait for the machine to be unlocked

 

Must build on (supported) foundations

  • Early game when foundations are not unlocked, building on the ground is allowed
    • Once foundations are unlocked then you will need to transfer that previous build to foundations
  • Unsupported floating platforms are not allowed
    • Using a temporary floating platform to transfer foundation alignment is allowed, just cannot build on it and needs to be dismantled ASAP

 

No floating objects

  • Things like splitters and mergers cannot be floating in the air
  • Being supported by a conveyor lift is allowed
  • Using conveyor poles either side serve a good purpose
  • On top of beams also works well
Unsupported Floating Splitter
Splitter Supported On Beam
Splitter Supported By Conveyor Poles
Splitter On Left Is Supported By The  Conveyor Lift | The Right Splitter Is Floating

 

Once a recipe is available, it must be automated before unlocking another milestone

  • When unlocking a milestone/tier in the hub, it provides multiple different recipes
  • These all must be automated in a production line before proceeding to unlock another milestone
  • Some recipes like packaged water do not apply here, they will be automated as recipes require

 

A recipe must be automated first before proceeding to use alternate recipes

  • For example you must automate Fuel before Diluted Packaged Fuel

 

No Clipping

  • For example conveyor belts cant clip into other belts/pipes etc
  • Splitters and mergers cannot be clipped into from above or below from other belts or splitters or mergers
    • The yellow arrow below shows the Concrete bags clipping into the bottom of the splitter/merger
    • The red arrow below shows the conveyor belt clipping into the top of the splitter/merger
Two Examples Of Clipping

 

Use modular blueprints as often as possible

  • Try to avoid lots of manual building and rely on thought out blueprint designs

 

No Splitters/Mergers On Main Bus

  • Any splitters or mergers cannot be placed on a main bus line, they must be located to the side of the bus
    • The yellow arrow shows the main bus line, there is about 7 belts stacked vertically here
    • The splitters and mergers are located off the main bus
A Main Bus With Splitter And Mergers Off To The Left

 

Main Bus Spacing

  • Main bus lines need to allow for conveyor poles to be spaced with room for a perpendicular pole either side\
    • You can see the blue pipes using the stackable pipeline supports leave space for the perpendicular purple pipes
Stackable Pipeline Supports Spaced Perpendicularly

Sink

  • Where possible, any excess product must go to to the sink, no belts should have idle product on them

 

Overall Goals / To-Do List

  • Focus on research
    • Aim to get technology as soon as it is possible
  • Each episode the pioneer needs to be holding a different object
    • Like nut, mushroom
  • Lots of exploring early on
  • Get Dimensional Depot unlocked ASAP
  • Get Production Amplification unlocked ASAP
  • Maximise coupon generation with Production Amplification
  • Setup Lizard Doggo Zoo
  • Colour pallet defined ASAP

 

Save File

  • I'm providing a save for the end of each episode so you can check out the progress over time, see below

 

Build Spreadsheet

  • Build Spreadsheet
    • All recipes on the RECIPE sheet at the end are 1.0 correct however the individual build sheets need updating

 

YouTube Episodes

This entire playthrough is re-published on YouTube using dedicated recordings with minimal editing (removing breaks). Please keep in mind it takes a short while for me to find the time to get them posted to YouTube, but they will make it there. YouTube members will receive access to videos as soon as they are uploaded instead of waiting for them to be published as per my regular schedule.

The playlist for the series is here and direct links for each episode are as follows:

  • Episode 1
    • It's time to begin our new playthrough, armed with all our knowledge from the last playthrough we are ready to start from scratch and use this content to update the Satisfactory.guru website.
    • We slowly progressed through the onboarding stage and then worked towards setting up our first factory on foundations.
    • YouTube - Episode 1
    • Save File
  • Episode 2
    • Episode 2 was all about getting the basic production lines automated on foundations, this also included getting solid biofuel automated and fed into the biomass burners. At the end of the episode there were no machines sitting on bare ground.
    • YouTube - Episode 2
    • Save File
  • Episode 3
    • In Episode 3 it's time to go exploring to collect goodies to research in the MAM. We ended up with the Rebar Gun, some HDD, expanded pocket dimension and gas mask. This is a great result so early into the save, it'll help us greatly as we progress.
    • YouTube - Episode 3
    • Save File
  • Episode 4
    • Adventuring continues in Episode 4, this time we manage to unlock the Blade Runners and collect more HDD's. We also unlock the Resource Sink Bonus Program to unlock the Ramps and Ladders which are very useful for exploring.
    • YouTube - Episode 4
    • Save File
  • Episode 5
    • It's time to get back to the factory in Episode 5, automating Reinforce Iron Plate. We also support all our foundations on pillars as our city factory starts taking shape.
    • YouTube - Episode 5
    • Save File
  • Episode 6
  • Episode 7
    • Episode 7 sees us automate Copper sheet and then build the foundations for our Quartz Crystal and Silica Factory. We then make a start on the Shatter Rebar and Stun Rebar production lines in our Ammunition factory.
    • YouTube - Episode 7
    • Save File
  • Episode 8
    • In Episode 8 we get Quickwire automated which allows us to unlock more Caterium research, along with finishing the automation of Stun Rebar. We then are able to finish up with the AI Limiters production line automated.
    • YouTube - Episode 8
    • Save File
  • Episode 9
    • Episode 9 is all about automating modular frames, which means it's time to add another floor to the Iron Ingot, Iron Rod and Screw buildings. This also means we need to relocate the HUB to a new location as it's in the way of the Iron Ingot building expansion.
    • YouTube - Episode 9
    • Save File
  • Episode 10
    • In Episode 10 it's finally time to automate Smart Plating, the last hurdle in our way of getting to cOAL power. We'll have to automate dedicated production lines of Reinforced Iron Plate and Rotors to achieve our goal.
    • YouTube - Episode 10
    • Save File
  • Episode 11
    • In Episode 11 I build a circular platform to build the space elevator on and then get our automated Smart Plating up to the elevator so we can send the first shipment off.
    • YouTube - Episode 11
    • Save File
  • Episode 12
    • Ohh yeah it's cOAL power time, Episode 12 is all about getting onto stable power so we no longer need to feed the biomass burners.
    • YouTube - Episode 12
    • Save File
  • Episode 13
    • In Episode 13 we automate steel production lines. We start off with Steel Ingot, Steel Beam and Steel Pipe before moving onto Versatile Framework. We also unlock more Alternative Recipies in the MAM.
    • YouTube - Episode 13
    • Save File
  • Episode 14
    • Episode 14 is all about the Blueprint Designer, after unlocking it I explain how it works an how to create and place blueprints. We then move onto creating conveyor spirals with the designer and getting that coal over the cliff.
    • YouTube - Episode 14
    • Save File

 

 Image credit: Norbert Wiener