I use a spreadsheet for planning my production lines in Satisfactory. I do this so I don't spend time during my streams doing maths and running around checking what machines are making what, I personally don't think it makes great viewing. However due to multiple viewer requests I did an impromptu crash course on how I use the spreadsheet and how it helps make decisions.
Train freight platforms will cease input/output operations when a load/unload operation occurs. This video shows how to use fluid buffers with train fluid platforms to ensure your production line will always receive fluid during load/unload operations.
If you use trains to transport fluid then you are going to want to make sure the train can supply enough fluid to last the round trip. This video explains how to calculate this along with a working example.
Do you have a train station with freight platforms that are designated for different purposes? I'll show you how to configure a train to target specific platforms and ignore others.
Stopping for a moment to reflect on how the game can get complicated quickly. Taking notes can be an important step so you can stay focused on the task at hand without getting overwhelmed.
A Smart or Programmable Splitter allows you to define which output of a splitter a product can be directed. Using the overflow feature of the splitter allows for excess product to be directed somewhere like the AWESOME Sink which in turn prevents your production lines from going dormant.
This guide shows you how build a temporary setup to generate plastic and rubber.
All vehicles (except for trains) can use recorded paths to allow for transportation of resources. The following series of videos demonstrate this functionality using a tractor to transport coal.
Here I will demonstrate how to build vertically for a copper node making copper products.
There's lots of debate between which is the better choice, Manifold or Load Balance. This article demonstrates both techniques.
Parts Per Minute is a key concept of the game, the buildings in the game input and output resources at a rate per minute. This also relates directly to the different conveyor belts that have different speeds.