Battery Factory
The Aeronautical Engineering milestone introduces the Battery production line. Batteries are primarily used by drones as their fuel source and hence why you need to create a battery factory.
Top 30 Best Ways To Make Fuel
This article is about the Top 30 Best Ways To Make Fuel! Actually, there's only two ways but there's many variants of those ways. The purpose of this video and is to tell a story about how much building is required for each process and how much power each process creates, there are pros and cons to each solution.
Pillars For Conveyor Belts
One of my favourite aesthetic techniques is using the Pillar Middle foundation piece for running conveyor belts and pipes.
Aluminum Production Line
Unlocking the Bauxite Refinement milestone in the Hub allows you to use Bauxite to create Alumina based products, the end goal being Alclad Aluminum Sheet.
Pioneer First Method
How many items per minute of "something" should I make? This is a question I get asked frequently and I respond by explaining my Pioneer First Method.
Spreadsheet Production Planning
I use a spreadsheet for planning my production lines in Satisfactory. I do this so I don't spend time during my streams doing maths and running around checking what machines are making what, I personally don't think it makes great viewing. However due to multiple viewer requests I did an impromptu crash course on how I use the spreadsheet and how it helps make decisions.
Train Fluid Platforms with Fluid Buffers
Train freight platforms will cease input/output operations when a load/unload operation occurs. This video shows how to use fluid buffers with train fluid platforms to ensure your production line will always receive fluid during load/unload operations.
Calculating Fluid Train Size
If you use trains to transport fluid then you are going to want to make sure the train can supply enough fluid to last the round trip. This video explains how to calculate this along with a working example.
Freight Car Targeting
Do you have a train station with freight platforms that are designated for different purposes? I'll show you how to configure a train to target specific platforms and ignore others.
Planning and Note Taking
Stopping for a moment to reflect on how the game can get complicated quickly. Taking notes can be an important step so you can stay focused on the task at hand without getting overwhelmed.
Smart / Programable Splitter and Overflow
A Smart or Programmable Splitter allows you to define which output of a splitter a product can be directed. Using the overflow feature of the splitter allows for excess product to be directed somewhere like the AWESOME Sink which in turn prevents your production lines from going dormant.
Manufacturer Layout
In this tutorial I demonstrate the design layout I use with Manufacturers.
Temporary Plastic and Rubber
This guide shows you how build a temporary setup to generate plastic and rubber.
Vehicle Automation
All vehicles (except for trains) can use recorded paths to allow for transportation of resources. The following series of videos demonstrate this functionality using a tractor to transport coal.
Vertical Building - Copper Factory
Here I will demonstrate how to build vertically for a copper node making copper products.
Manifold vs Load Balance
There's lots of debate between which is the better choice, Manifold or Load Balance. This article demonstrates both techniques.
Parts Per Minute (PPM)
Parts Per Minute is a key concept of the game, the buildings in the game input and output resources at a rate per minute. This also relates directly to the different conveyor belts that have different speeds.