Using the Color Gun allows you select from 16 custom color slots to paint objects in Satisfactory.
The first slot (upper left) is assigned to all new objects. Customising any color slot will update all objects painted with that color to the new color. Below is a library of colors chosen to match in-game colors like Water, Oil, Plastic etc.
See footer for notes on color.
How many items per minute of "something" should I make? This is a question I get asked frequently and I respond by explaining my Pioneer First Method.
Drones in Update 4 are a great way to transport resources across the map. However what if you wanted to transport from a remote location that does not have any power?
Easy, just use packaged fuel delivered to a drone port at that location and you can unpack it and use it to power fuel generators which in turn will power the drone ports and miners/extractors/packagers.
This video shows you how to do exactly this from the new Impure Uranium node added to the top of the mountain at the highest point of the map.
In Update 4, the undocumented functionality of walkway snapping was implemented. Walkway snapping allows for many foundation alignment techniques such as "foundation holes", "pillar corners", "inner walls for quarter pipes".
Update 4 summary information, so much stuff in Update 4 to cover. I don't want this article to be a duplication of the patch notes but here's a run down of the more notable features.
Welcome to a tutorial series on the Satisfactory calculator Interactive Map (SCIM). The first couple of videos will teach you the basics of SCIM and then I will go through a specific build of a compacted coal generator setup that will be turned into blueprints. The overall goal is to demonstrate blueprint functionality, this can take some a bit to wrap your head around and hence why I start off with the basics.
Further videos are being added to demonstrate different functionalities, such as pivoting a foundation.
I use a spreadsheet for planning my production lines in Satisfactory. I do this so I don't spend time during my streams doing maths and running around checking what machines are making what, I personally don't think it makes great viewing. However due to multiple viewer requests I did an impromptu crash course on how I use the spreadsheet and how it helps make decisions.
If you use trains to transport resources then you are going to want to make sure the train can supply enough resources to last the round trip. This video explains how to calculate this along with a working example. This video also explains the theory behind using buffers for the freight platforms.
Fluid Overflow allows you to deal with excess fluid so it does not halt your production line when it backs up. This example demonstrates how you can overflow the Heavy Oil Residue, convert it to Petroleum Coke and then sink it.
The amount of Fuel created from Crude Oil and it's by-products can vary greatly depending on what recipe combinations you use. This video is about telling a story of how many machines need to be built and how much power will be created.
Train freight platforms will cease input/output operations when a load/unload operation occurs. This video shows how to use fluid buffers with train fluid platforms to ensure your production line will always receive fluid during load/unload operations.